[TOW] Questions around the Steam Carriage movement and Mystical Pathway/Infernal Gateway

Phew, another complex mess to deconstruct :sweat_smile:

In general, war machines move with their crew’s movement value, I think that part is pretty clear. But you’re absolutely right, with the Iron Daemon it gets a little … interesting.

There is an argument to be made that this is RAW. Rule only says “war machines with the ‘Steam Carriage’ upgrade […] can be moved when this model moves.” Doesn’t say anything about “using the Iron Daemons movement” or so. If we go for RAI, I would say this is NOT how to do it though. I mean the whole thing is already pretty abstract, right? How is towing supposed to work at an 8" distance? Doesn’t make any sense. But if we think about towing, then all carriages obviously move as far/fast as the engine pulling them, right?

I would say this can still be deducted from RAW and definitely fits with RAI. With the first version, it would be possible that a war machine starts it movement with 8" but cannot end it’s movement in 8". One could say “well, in that case you cannot make that move!”, but it really wouldn’t make much sense to me. It would also fit best to the whole part explaining what happens when an Iron Daemon charges or uses Lumbering Destruction.

I think this one is def out of the question. I don’t see real support from RAW and definitely not from RAI.

I would go for the second option! But def something which should be discussed with the opponent.

I would say: yes, using Travel Mystical Pathway is a form of movement. I think that’s supported by “The target friendly unit cannot move again during this Movement phase.” I would therefore say Blunderbusses cannot use Volley Fire after being teleported, but an Iron Daemon artillery train can be replaced as a whole. Agreed, it is funny! :slight_smile:

I will add both questions to the FAQ/Errata thread