Phew, another complex mess to deconstruct
In general, war machines move with their crewâs movement value, I think that part is pretty clear. But youâre absolutely right, with the Iron Daemon it gets a little ⌠interesting.
There is an argument to be made that this is RAW. Rule only says âwar machines with the âSteam Carriageâ upgrade [âŚ] can be moved when this model moves.â Doesnât say anything about âusing the Iron Daemons movementâ or so. If we go for RAI, I would say this is NOT how to do it though. I mean the whole thing is already pretty abstract, right? How is towing supposed to work at an 8" distance? Doesnât make any sense. But if we think about towing, then all carriages obviously move as far/fast as the engine pulling them, right?
I would say this can still be deducted from RAW and definitely fits with RAI. With the first version, it would be possible that a war machine starts it movement with 8" but cannot end itâs movement in 8". One could say âwell, in that case you cannot make that move!â, but it really wouldnât make much sense to me. It would also fit best to the whole part explaining what happens when an Iron Daemon charges or uses Lumbering Destruction.
I think this one is def out of the question. I donât see real support from RAW and definitely not from RAI.
I would go for the second option! But def something which should be discussed with the opponent.
I would say: yes, using Travel Mystical Pathway is a form of movement. I think thatâs supported by âThe target friendly unit cannot move again during this Movement phase.â I would therefore say Blunderbusses cannot use Volley Fire after being teleported, but an Iron Daemon artillery train can be replaced as a whole. Agreed, it is funny!
I will add both questions to the FAQ/Errata thread