[TOW] Tournament Report 2k šŸ„‰

Today I attended a 10-man, 3-game tournament! It was frekking awesome, and would you believe it - I pulled home bronze for the Dawi Zharr! :muscle::japanese_ogre:

List:

++ Characters [788 pts] ++
Sorcerer-Prophet [475 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, Bale Taurus, Armour of Meteoric Iron, Talisman of Protection, Mantle of Stone, Daemonology)

Infernal Seneschal [129 pts]
(Great weapon, Heavy armour, Battle Standard Bearer, Armour of Silvered Steel)

Black Orc Bigboss [94 pts]
(Great weapon, Full plate armour, On foot, ā€˜Eadbuttinā€™ 'At)

Hobgoblin Khan [90 pts]
(Hand weapon, Throwing weapons, Light armour, Shield, Giant Wolf, Ruby Ring of Ruin)

++ Core Units [525 pts] ++
14 Black Orc Mob [207 pts]
(Hand weapon, Full plate armour, 7x Great weapon, 7x Additional hand weapon, Boss, Standard bearer, Musician)

15 Infernal Guard [258 pts]
(Hand weapons, Heavy armour, Shield, Drilled (0-1 per 1000 points), Deathmask (champion) [Hellshard], Standard bearer [War Banner], Musician)

10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)

10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)

++ Special Units [502 pts] ++
Iron Daemon [310 pts]
(Steam Cannonade, Hand weapons, Hellbound)

3 Bull Centaur Renders [192 pts]
(Great weapons, Light armour, Baā€™hal, Standard bearer)

++ Rare Units [185 pts] ++
Dreadquake Mortar [185 pts]
(Dreadquake Mortar, Hand weapons, Heavy armour, Ogre Loader)

Iā€™ll do some highlight-style reports below, since I didnā€™t take nearly enough pictures to give a reliable play-by-play.

Match 1
First game was against a balanced Mountain Holds list, with a toughness 10 king, a gyrocopter and some standard dwarfen troops and war machines.

I rolled Steed of Shadows and my plan was to sort of envelop him and pick off his smaller units while his regiments scramble to keep up.

I managed to yeet Infernal Guard and Black Orcs behind enemy lines. The gyro and rangers had a bit of a skirmish with some of my units on my left flank.


:point_up: Last pic.
My Bale Taurus eventually managed to break and catch the ironbreaker unit, but it would rather have caused havoc among the war machines.

The Longbeards got ganked by the Iron Daemon, Bulltaurs and Infernal Guard, but they handily fought them off.

Iron Daemon ended getting shot by various war machines.

Black Orcs were shot with 20 grapeshot hits, panicked and fled off the table, before being able to engage the war machines.

16-4 to our traitorous kin. It could have gone differently if heā€™d rolled a bit more average on his saves and war machines, but all in all it was a deserved victory.

Match 2
Second game I faced off against a wood elf player sporting a wild hunt themed list. 2x5 wild riders, bunch of rangers and some sisters of the thorn.

I had planned to kind of hang back a little and pick my shots, since he didnā€™t actually have that much shooting, for a welf army. I decided otherwise when my taurus started taking poisoned wounds at an alarming rate :grimacing:


:point_up:
His wild riders got shot and broken in combat respectively.

My Bale Taurus cleaned house on the northern front, killing eternal guard, glade guard, and getting an unlikely catch on the glade riders (with lvl 4) who elected to shoot and flee, and then proceeded to roll 3 1ā€™s on their flee roll.

The iron daemon mostly acted as an artillery piece, but did charge the wyldwood rangers at one point, to soften them up. OUPS! His elf lord had the ogre blade and rattled 5 wounds off the train! Gave ground and never looked back ^^

My Infernal Guard champion Allahu Akbarā€™d himself and blew up the enemy shadowdancer, who was sneaking around the northern tower with their troupe,

Little bit of back and forth (mostly forth), but eventually I tabled my opponent, and with the bonuses from killing the general and taking a few banners in CC, I ended up getting a sizeable 19-1 win.

Match 3
My final match was against a sort of balanced, but maybe not super optimized Empire list. He went for 2*3 demigryph knights, a steam tank, some assorted war machines, a large unit of veteran state halberdiers with general and bsb, as well as a lvl 3 wyzzerdd on pegasus. Oh, and some normal knights, but they got obliterated.

For the third time in a row, I rolled steed of shadows, and I tried yeeting my guys behind enemy lines again, this time with a bit more of a successful outcome. Besides that, I rolled daemonic vessel, and used it to kill the steam tank in CC.

My Dreadquake completely halted the advance of one of the demigryph units, and it was eventually charged, beaten, broken, and run down by my bull centaurs (yay guys! you did something!)

The other unit deployed far from my lines, and by the time it got close, it got shot and ground up by my iron daemon.

The pegasus wizard was also a bit too far from my lines to do anything, really, and when he got in range, he was a bit easier to dispel, owing to him being only level 3.

Not much more went on in this game. In the end Iā€™d only really lost my two hobgoblin units, and Iā€™d killed a steam tank, his artillery, a demigryph unit (only 1 wound left on the other one, dang), and his small unit of knights.

14-6 victory to yours truly.

Tournament Wrap Up

:point_up: So if you look at the overall raw victory points of all players, I ended up ranking in second! :open_mouth: Be that as it may, with the New Recruit accounting for ā€œplayer strengthā€, I ended up in this position:

Which netted me a freaking damn bronze trophy, yo (also won a pot of paint for best painted :flushed:):

Thoughts on my list

The Bale Taurus is a tough SOB, but canā€™t stand and trade with many of the bigger baddies of the game, so itā€™s important to pick your fights with him. As it turned out, the meta in this particular tournament was not at all dragon/monster focused, so he had a field day.

Hobo Khan Ruby Ring caddie earned his points back in every game except the first (and even then, he could as easily have stayed in the fight and kept flinging fireballs). Good choice. I donā€™t see that breath of hashut on him would be better, seeing as itā€™s single use. Itā€™s not dispellable, but his mobility kept him out of dispel range anyway, soā€¦ Good pick, I think.

The BSB is ok, but I donā€™t think I had any particularly clutch re-rolls this time around. Iā€™ll bring Lamassuā€™s beard going forward, or leave him at home, probably. Go big or go home.

Big Boss called Waaagh! fairly consistently, and he and the boyz did overall well enough. There might be a case for going all in on hobos and blunderbusses instead of blorcs, though.

Infernal guard are a lovely anvil unit, enough said.

Bull Centaurs NEED to hit the right targets, and they NEED to be charging, and NEED to roll fairly well for hits, cause of their limited number of attacks. If they manage to tick all the boxes, theyā€™re good, otherwise theyā€™re minced beef for the enemy to chow down on. Not viable for competition play, I think. Unfortunately, cause I know we all love them conceptually. Maybe with the Ashen Banner :thinking:

Iron Daemon is a beast, not much to say there. Hellbound didnā€™t do as much for me as Iā€™d imagined. I didnā€™t charge that much, since I was rarely inside charge range, but the canonnade put in some serious work.

Thatā€™s it, I think. Thank you all for the inspiration! Letā€™s continue burning the land and stripping the forests whereā€™er we go :japanese_ogre::volcano:

6 Likes

Fan Friggn tastic. Well deserved.
I was wondering all day how it was going.
Hashut, Hashut, Hashut.

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I thank thee, lord :man_bowing:

I forgot to consider the performance of my hobgoblins!

They killed almost a full unit of 5 irondrakes somehow, they murdered two wild riders, and were a nuisance to my opponent in my last game. That, as well as being welcome chaff drops to draw out the enemy positioning. They are quite frankly fantastic (but donā€™t let them know I said that)

At 30 points per 10, they do their job better than anything else. Their job being cheap. Wolf riders have added mobility and some fancy rules and whatnot, but theyā€™re also more than three times as expensive, for half the number of wounds. I need someone to pitch a case for the wolf riders, or I donā€™t think Iā€™ll ever bring any.

2 Likes

Oh man, fantastic thread! Sounds like you had a blast, boy Iā€™m proper jealous. So cool. And hey, bronze really is the chaos dwarfiest of the medals, Iā€™d say you did perfectly.

Super interesting to read how all the units performed. Seems more or less to confirm how weā€™re talkinga about them here?! Anyway, thanks a bunch for the report.

As for Hobgoblins - truly sad that weā€™re not getting the Hobgoblin Khanate Army of Infamy which probably would have been in our Arcane Journal. (but then again, is it that much different than a Goblin army in GWā€™s eyes? Whoā€™s to say.

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Can You share Your list?

I see bull Centaurs. How they did?! I see You were not impressedā€¦ To few attacks and being limited by Impact Hitsā€¦ Right?

I see You have no limit how long a line can be. We have a 10 models in a line CAP in all events.

1 Like

Indeed I can:
++ Characters [788 pts] ++
Sorcerer-Prophet [475 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, Bale Taurus, Armour of Meteoric Iron, Talisman of Protection, Mantle of Stone, Daemonology)

Infernal Seneschal [129 pts]
(Great weapon, Heavy armour, Battle Standard Bearer, Armour of Silvered Steel)

Black Orc Bigboss [94 pts]
(Great weapon, Full plate armour, On foot, ā€˜Eadbuttinā€™ 'At)

Hobgoblin Khan [90 pts]
(Hand weapon, Throwing weapons, Light armour, Shield, Giant Wolf, Ruby Ring of Ruin)

++ Core Units [525 pts] ++
14 Black Orc Mob [207 pts]
(Hand weapon, Full plate armour, 7x Great weapon, 7x Additional hand weapon, Boss, Standard bearer, Musician)

15 Infernal Guard [258 pts]
(Hand weapons, Heavy armour, Shield, Drilled (0-1 per 1000 points), Deathmask (champion) [Hellshard], Standard bearer [War Banner], Musician)

10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)

10 Hobgoblin Cutthroats [30 pts]
(Hand weapons, Shortbows)

++ Special Units [502 pts] ++
Iron Daemon [310 pts]
(Steam Cannonade, Hand weapons, Hellbound)

3 Bull Centaur Renders [192 pts]
(Great weapons, Light armour, Baā€™hal, Standard bearer)

++ Rare Units [185 pts] ++
Dreadquake Mortar [185 pts]
(Dreadquake Mortar, Hand weapons, Heavy armour, Ogre Loader)


The headbutting hat never came up, so I should have used those points on shields for the bulltaurs (Iā€™d forgotten).

First game they failed a panic test and got a little bit turned around (wtf, did I test for panic caused by hobgoblins? I just realized I must have, damn), but they did charge a unit of longbeards where they whiffed immensely. Second game they stuck around until the end and helped tear down the enemy wildwood rangers. Third game they excelled and trampled a small unit of demigryph knights - almost a perfectly ideal target for them.

Afaik I was the only one really doing lines (the Dwarf player did a little bit), and it sometimes bit me in the ass. The wood elf player tried, but got sorrounded, so reformed to withstand the multiple charges from two angles. I donā€™t see it as an issue, tbh, when having to consider playtime, you need to optimize your movement trays for the tactic (which Iā€™ve done), and in all honesty it overall seems to me to be a non-issue.

3 Likes

I rolled MR(1) on my darkforged Weapon last gameā€¦ :stuck_out_tongue:

How does it work? You get extra attacks OR S6 attacks?

Really!? With their Counter Charge rule?

Itā€™s not the worst, you couldā€™ve gotten flaming attacks :sweat_smile: I got mw(D3) first game and +1s the other two, so Iā€™m not complaining

I certainly could do that, yeah. Generally Iā€™ll go:
how many are in the fighting rank?
Ex. 9?
4 adhw 5 gw (or the other way around, as needed). If 50/50, itā€™s 50/50.
Great weapons located in the center of the edges, depending on whether Iā€™ve charged and whether my target is high toughness/armor.

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Can you change model position within a unit during a gamę?

2 Likes

Super technically RAW? No, not just like that.

You can move to the fighting rank if the model is not already in it. When the unit makes a turn or reform, the model obviously also takes a new position.

2 Likes

Thatā€™s a really good question, I looked it up again. I was of the understanding that you declared which weapons were in the front rank at the start of combat, but I see now thatā€™s not how it is (I didnā€™t play differently than adhw in the middle, gwā€™s to the side, during the tournament, so itā€™s ok), the weapons are in fact dictated by ā€œthe modelsā€ which is to say, you need to declare which are which before the start of the game. Motley crew, manā€¦ Such a time-consuming rule :see_no_evil:

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Ah you meant with Motley Crew (I was thinking character). Yeah, same principle. Only with a reform manoeuvre.

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I really enjoy your batreps, theyā€™re very informative. Keep 'em coming!

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I appreciate that :pray: All the motivation I need to keep going (not that I needed more, Iā€™m loving this :sweat_smile:)

2 Likes