[TOW] Chaos Dwarf PDF for The Old World!

Aaaah, i might try this one too

Hobgoblin Chieftain: ā€œCan we bring our spear chukkas this time?ā€
Chaos Dwarf General: ā€œOut of the question! Theyā€™re crude and wooden and cheap an what not!ā€
Hobgoblin Chieftain: ā€œButā€¦ā€
Chaos Dwarf General: ā€œLook, we already got the most advanced war machines ever - steam-powered, demon-enhanced wonders of magical engineering!ā€
Hobgoblin Chieftain: ā€œButā€¦ā€
Chaos Dwarf General: ā€œWhat?!ā€
Hobgoblin Chieftain: ā€œPleeeeeze?ā€
Chaos Dwarf General: ā€œOh, alright then, bring them along. Just keep them somewhere in the back where no one sees them.ā€

6 Likes

Its amusing to me that for a unit with blunderbusses (+5) you can have the same unit with great weapons and a unit of hobbos with s bows. I feel like the latter is the better deal. Double the wounds/m9dels on the table.

A unit with blunderbusses and shieldsā€¦can they stand and shoot then hw and shields it in the cimbat phase? 4+ save is pretty tasty

1 Like

We pay a heavy tax for the iconic Blunderbusses, yes. And I mean you have a point of course. More wounds for the enemy to kill is always better. Itā€™s just the quality of the wounds :wink: And the Blunderbusses will likely do more damage Doing mathhammer with so many variables is always skewed, but if we do a very simple one:

5 Blunderbusses vs 5 Cutthroats with Shortbows, attacked by humans 24" away.
1st turn: humans march 8" and are 16" away. Cutthroats score maybe 2 hits
2nd turn: humans march 8" and are 8" away. Blunderbusses score an average of 5 hits. Cutthroats maybe 3.
3rd turn: humans charge. Blunderbusses score 5 hits, Cutthroats maybe 2.

So, on average, Blunderbusses score more hits with better weapons (AP-1). And you force your opponent to attack Chaos Dwarfs instead of going after squishy Hobgoblins.

3 Likes

I just realized that you can just run your castellan on taurus/lammasu as a black orc warboss on wyvern instead. Both the monsters and the characters have similar stats and it just feels right.

Thought Iā€™d mention it incase people hadnā€™t realized and were still bummed out over the fact that castellans felt so useless.

Edit: and it also solved the main annoyance that castellans donā€™t have ws7 and access to full plate.

5 Likes

I like the new pdf other than the destroyer being kia.
I will be running both my bighats and masked units together no reason they shouldnā€™t have the same stats, they are infused with chaos energy and much fewer numbers than our treacherous mountain humping cousinā€™s. But each to their own.

My question is a follow up from above, can a unit be given shields and blunderbust, stand and shoot then use shields and hand weapon in melee?
Also would it be an effective unit?

4 Likes

Yes thatā€™s exactly how they work. In this case the canā€™t use anything other than shields but for fireglaives you can choose if you have both since the handguns also count as halberds.

2 Likes

Initially I was disappointed that the Destroyer is missing too, but I made my peace with it. Iā€™d rather have him removed from this edition than see a neutered version, a hollow husk, a shadow of his former glory stumble over the battlefield and then be killed by small arms fire or whatnot. The Destroyer will forever reign supreme in 8th, the apex predator. Farewell sweet prince.

3 Likes

I think we are well placed for monsters and big gear even without it. The fix to fireborn is transformational.

1 Like

Can you elaborate? What do you mean ā€œfixā€ to fireborn?

You think kdaii are good? 2 woundsā€¦im confused

Fireborn no longer run the odds to autowound themselves. Theyā€™re not an autoinclude as Zodd suggests but they were previously totally unusable.

This is part of why the destroyer, already the best monster in 8th mathematically (tho perhaps not for cost), is on the cutting-room floor.

2 Likes

If they had 3w like everything else id take themā€¦2wā€¦id need a big big unit or use them as light cav

I reckon a juggernaught is a fine proxy for an iron demon btw. The rules kind of fit

1 Like

They used to have to take a toughness test at the start of each turn or lose a wound, which made them a pretty weak choice in 8th.

I think they have potential, though I havenā€™t used them yet. With 3 attacks and autohits every turn I think they can deal decent damage. Consider 3 Kā€™Daii vs a 5 wide unit of infantry will get 7(!) autohits. If you run the numbers against a 25mm WS4 T4 4+ sv unit you come out with ~3 unsaved wounds from both Kā€™Daii and Renders on the charge. You can also get a 4 Kā€™Daii for the price of 3 Renders which narrows the wound difference for the unit to just 1. Thereā€™s plenty of special rules to take into account as well but I think theyā€™ll hold up well.

3 Likes

Hmm let me know how you do with them. I have giant pink horrors as proxies for them. They look a bit flimsy so they fit

Yeah they were really trash in legion of azgorh.
On top of all the toughness test stuff they also only had 2 attacks.

They were tankier as well with 4++ and forced rerolls on to wound rolls but for what you got, the price tag was egregious at 55 points!

They seem really excellent in small units, kept a bit back and then hitting flanks and stuff when everything else commits to combat

2 Likes

If I understood it correctly, you can only have a unit of black orcs if you also have a black orc boss?

4 Likes

Thatā€™s correct. And vice versa.

1 Like

I cannot help but wonder if fireglaives are a better choice compared to blunderbusses? Neither one seems to shoot very hard, but at least one is useful in combat.

1 Like