[TOW] Let's get competitive

Vs javier [1499 pts]

Warhammer: The Old World, Chaos Dwarfs, Open War

Daemonsmith Sorcerer, Darkforged weapon, Wizard [Level 1 Wizard], Lammasu [Sorcerous Exhalation], Talisman of Protection, Daemonology - 235

Daemonsmith Sorcerer, Wizard [Level 2 Wizard], General, Ruby Ring of Ruin, Daemonology - 150

Hobgoblin Khan, Throwing weapons, Great weapon - 49

14 Infernal Guard, Hailshot blunderbuss, Shield, Deathmask (champion), Standard bearer - 250

40 Hobgoblin Cutthroats, Full Command - 137

12 Infernal Ironsworn, Great weapons, Shield, Overseer (champion), Standard bearer [The Lammasu’s Beard] - 343

Iron Daemon - 275

10 Sneaky Gits - 60

-–

Created with ā€œOld World Builderā€

[https://old-world-builder.com]

Its easy enough to get a lammasu in a 1200 pt list too. I like another sorcerer as general though. The lammasu is vunerable and i try and protect it from combat and ranged threats as much as i can.

Best performing thing are the ironsworn, they munch up everying they get in contact with

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Ld hobbgoblins with Khan? :slight_smile: I recently try to keep them cheap. 60 point for 20. Still Khan adds a lot of power to a units of 40… Hand weapon and shield I assume…

How are you ranking the Iron sworn up? 4x3? 5x2(and a bit)

Lol 3 frontage 4 ranks if no cannons or bolt throwers-drilled and march 9 are getting more relied upon because i cant cast that damn daemonology movement spell. 7 frontage normally as the sorcerer goes in there. The tank stays within 6 but far enpugh to get impact hits counter charging

I used s bows in this list. I need to encourage the enemy to come towards me. Volley fire shooting after marching the 1st turn helps this. Same for the blunders. I feel i have to whittle down the softer threats bit by bit

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I’ve started added a second Khan in my lists too, on foot. Really helps with the CR against standard stuff hobbos struggle with.

Sorc

BsB

Mounted Khan

Foot Khan

This is almost the exact scenario we discussed.

2 Likes

What list did You use and was it renegade or official list? Wolves in open order??

Set up looks good. You use Indirect shooting?

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Sorry, not my battle report, I just linked to it. Looks like wolves took the brunt and Khan swept through the artillery.

2 Likes

I had mine in open order because of how the tournament rules for scoring units worked. However, I had to reform them after deployment so that I could hide behind some terrain and wait out his knights. After that I sent them up the left flank but the Volley Gun obliterated all the wolf riders. Luckily for me, the Khan that was left passed his panic test and was able to charge next turn. The second Volley Gun was deployed elsewhere and couldn’t see or reach them.

It ended well for me but it’s not at all guaranteed to work. In fact, I find it hard to get them into position to go after the backline stuff. It depends a lot on the terrain and deployment. If they didn’t count as scoring in this tournament, I’m not sure I would have brought them.

Here is my list, FWIW. The lack of a Talisman of Protection is because of tournament restrictions.

RTO [2199 pts] Chaos Dwarfs, Renegade

Infernal Castellan, Great weapon, Full plate armour, General, Bale Taurus, 2x Mantle of Stone, Enchanted Shield - 362
Daemonsmith Sorcerer, Wizard [Level 1 Wizard], Elementalism - 85
Hobgoblin Khan, Throwing weapons, Great weapon, Light armour, Shield, Giant Wolf - 64

18 Infernal Ironsworn, Great weapons, Shield, Standard bearer [The Lammasu’s Beard], Full Command - 482
30 Hobgoblin Cutthroats, Hand weapon, Shield, Light Armour, Full Command - 137
20 Hobgoblin Cutthroats, Shortbow, Boss (champion), Musician - 72

Iron Daemon, Hellbound - 310
Iron Daemon, Hellbound - 310
Hobgoblin Bolt Thrower - 45
Hobgoblin Bolt Thrower - 45

7 Hobgoblin Wolf Riders, Shortbow, Reserve Move, Full Command - 118
Bull Centaur Taur’ruk, Great weapon, Charmed Shield, Obsidian Vambraces - 169

2 Likes

I see Taur’ruk has some value without bull centaurs (Renegade). Especially run naked.

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This was basically the first time I took him, so I’m not sure yet what the best build is. With a bit of extra oomph he can charge heavier targets, but maybe those points are better spent elsewhere. I would love to hear some Taur’ruk success or failure stories!

Not sure how did I missed that. Always good for a pro review/update especially when most reviews were out of date after 1.5.

3 Likes

New list ideas

What are your thoughts

++ Characters [854 pts] ++

Black Orc Warboss [369 pts]

(Great weapon, Full plate armour, Wyvern, Grisly Trophy Rack, Trollhide Trousers, Talisman of Protection)

Sorcerer-Prophet [485 pts]

(Hand weapon, Heavy armour, Wizard [Level 4 Wizard], General, Bale Taurus, Mantle of Stone, Armour of Destiny, Dark Magic)

++ Core Units [592 pts] ++

21 Infernal Guard [357 pts]

(Great weapons, Heavy armour, Shield, Drilled, Deathmask (champion), Standard bearer [Ashen Banner])

20 Hobgoblin Cutthroats [97 pts]

(Hand weapons, Shields, Light armour, Boss (champion), Standard bearer, Musician)

10 Hobgoblin Cutthroats [30 pts]

(Hand weapons, Shortbows)

10 Hobgoblin Cutthroats [30 pts]

(Hand weapons, Shortbows)

5 Black Orc Mob [78 pts]

(Hand weapon, Full plate armour, Stubborn, 5x Shields, 1x Great weapon, Boss)

++ Special Units [550 pts] ++

Deathshrieker Rocket Launcher [120 pts]

(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour)

Deathshrieker Rocket Launcher [120 pts]

(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour)

Iron Daemon [310 pts]

(Steam Cannonade, Hand weapons, Hellbound)

1 Like

You could let go of the shield here, you can’t go over 3+ save on a behemoth.

There is a crucial missing point on the list, you need to include black orcs, because of Da Boys rule.

As it stand your list is unfortunately not legal.

You can get some points by switching some options on your list. Mind you black orc with great weapons and shield cost the same price as your IG setup while being better (plate + movement)

Light re worked

Hey legends, I’ve got a 2400 point game day coming up in a couple of weeks and I’ve come up with the below list from the models I have + what I think is decently competitive - only 1000 points allowed on characters and using the renegades pack;

I ran this list against skaven and tomb kings and was able to win both games!

A bunch of T7 really emphasised how strong the chorfy boys can be! The lvl 3 sits in with the ironsworn and picks vessel, vigour and steed or vessel, steed and gathering darkness

Using steed to get the IS right infront of the enemy turn 1 has worked really well, the double deathshrieker with the lvl 1 for rerolls is a bit of fun + combined with gathering darkness and causing a panic for any unsaved wounds it has the ability to really mess up and infantry block’s plans of pushing forwards

Would love to hear your thoughts/comments

++ Characters [921 pts] ++
Infernal Castellan [354 pts]
(Great weapon, Full plate armour, Shield, General, Bale Taurus, Talisman of Protection, Mantle of Stone)

Infernal Seneschal [227 pts]
(Great weapon, Full plate armour, Great Taurus, Enchanted Shield, Mantle of Stone)

Sorcerer-Prophet [255 pts]
(Darkforged weapon, Heavy armour, Wizard [Level 3 Wizard], On foot, Lore Familiar, Power Scroll, Daemonology)

Daemonsmith Sorcerer [85 pts]
(Hand weapon, Heavy armour, Wizard [Level 1 Wizard], On foot, Daemonology)

++ Core Units [684 pts] ++
16 Infernal Ironsworn [438 pts]
(Great weapons, Full plate armour, Shield, Overseer (champion), Standard bearer [The Lammasu’s Beard], Musician)

27 Hobgoblin Cutthroats [125 pts]
(Hand weapons, Shields, Light armour, Boss (champion), Standard bearer, Musician)

26 Hobgoblin Cutthroats [121 pts]
(Hand weapons, Shields, Light armour, Boss (champion), Standard bearer, Musician)

++ Special Units [575 pts] ++
10 Sneaky Gits [60 pts]
(Two hand weapons, Throwing weapons)

Iron Daemon [275 pts]
(Steam Cannonade, Hand weapons)

Deathshrieker Rocket Launcher [120 pts]
(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour)

Deathshrieker Rocket Launcher [120 pts]
(Demolition Rockets, Infernal Incendiaries, Hand weapons, Heavy armour)

++ Rare Units [219 pts] ++
Bull Centaur Taur’ruk [219 pts]
(Great weapon, Heavy armour, 2x Mantle of Stone, Enchanted Shield)


Created with ā€œOld World Builderā€

[https://old-world-builder.com]

Hello,

we’ve been playing an Old World narrative for sometime now. It’s been great except for one point: empire war machines. The helblaster, great cannon and now the steam tank just roll over us as our narrative rules focused on mainly blocks of infantry.

I’ve been using sneaky git’s to mixed success. Normally I have to present two high value targets with one getting slammed ant the other hopefully getting off clean. As in make the player choose between a fast moving mounted character v the large black orc regiment. As cannons don’t roll to hit but use arty dice, it’s becoming a pain.

Suggestions?

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I envy empire players who are able to use the helblaster, mine always explode turn 1 or 2 even when I have a bloody engineer babysitting it …

As for great canon, never really played against it couldn’t really tell. As an empire player I hate ambushers, but this edition gave cannons grapeshot which is mighty powerful.

What items/lore You give to a caster that is there to babysit DSRs? I was thinking about BSB but Lammasu would not work with flying unit of bunderbussess… BTW first time maxed out Special slot :smiley:

DSR - how You use them? Indirect to keep them safe or just aiming biggest infantry blocks with them in LOS?

Chaos Dwarfs 7, 2000 - no BO [1983 pts]
Warhammer: The Old World, Chaos Dwarfs, Open War

Daemonsmith Sorcerer, Darkforged weapon, Wizard [Level 2 Wizard], General, Lore Familiar, Power Scroll, Daemonology - 175
Daemonsmith Sorcerer, Wizard [Level 1 Wizard], Daemonology - 85
Hobgoblin Khan, Throwing weapons, Great weapon, Giant Wolf, Ruby Ring of Ruin - 94
19 Hobgoblin Cutthroats - 57
19 Hobgoblin Cutthroats, Boss (champion) - 64
20 Infernal Guard, Hailshot blunderbuss, Shield, Drilled, Deathmask (champion) [Hellshard], Standard bearer [Razor Standard] - 432
Hobgoblin Bolt Thrower - 45
Hobgoblin Bolt Thrower - 45
Hobgoblin Bolt Thrower - 45
11 Sneaky Gits, Murder Boss (champion) - 72
Iron Daemon - 275
Iron Daemon - 275
Deathshrieker Rocket Launcher - 120
Deathshrieker Rocket Launcher - 120
5 Hobgoblin Wolf Riders, Reserve Move (0-1 per 1000 points), Boss (champion), Musician - 79


Created with ā€œOld World Builderā€

[https://old-world-builder.com]

2 Likes

Hey mate!

Awesome list!

I’ve have success with giving the lvl 1 the sig from demonology to blow up any ambushing units that are trying to take a baggage cart or threatening the DSR’s and I use the DSR’s on big infantry locks to hopefully do a wound and cause them to roll panic, if you can get the lvl 2 to pop the -2 LD and can’t use generals inspiring presence you’re more likely to make them FBIGO giving you more time to chip away at them - or if there’s a single model all alone go for gold and use the 3ā€ template and hope for a direct hit the multi wounds can be a game changer, GL!

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