I like the Khan, but the ring is too dependent on luck for me.
For 35 points you can get Hellbound on Iron Deamon (irreplaceable for me).
Great ! Bull centaur Tauruk with healing pot, maximazing the pain factor for the opponent.
Also whatâs your spell pick on deamonsmith ?
Happy holiday guys.
Fly(12) and something like assilment or +1A, +1S for the unit.
Hellbound giving terror is great but 70 points⌠I have no Idea how to get those. I could drop 2 balista⌠But balista are solid. HmmâŚ
I might have asked IT before but can not find it. Does Bull Centaur Taurâruk has 360 vision arc like Khan or 90?
360 Yes , he is cav. ![]()
This is definitely true for vanilla Chorfs but what about renegades where the Taurâruk is the Rare slot. Is he a full blown character? If so, does he deploy with the characters ? Or does he deploy like a Rare unit but acts as a character otherwise once the game starts? Or is he like a Champion that can issue challenges but doesnât have 360? Or is he like a Shaggoth and cannot issue challenges or have 360? Again, only for Renegades am I unsure of this
The way my local plays it is that it gets deployed with characters, can issue/be issued challenges and moves like a skirmisher with 360° vision because heâs a lone character
I agree.
Decently but after thinking about it the blunderbuss was not central to their success. I mean itâs useful, especially if you want to control a hill, but since they do not have quick shot itâs not hard for the enemy to be close enough so you canât resist and fire, if you move you have no volley fire and most of the times they ended up getting engaged in melee after at most a couple of shooting they made.
Iâm planning on switching them to great weapons and to five them the new no-stomp banner so that they can work as monster-killers or monstrous cavalry killers as well as regular infantry. I can save like 60 pts by doing that, while keeping the unit basically as-is, and invest those in other stuff.
The slot a model/unit is in has nothing to do with its type or with deployment rules. Those are based on unit types (characters, war machines and the rest).
I would merge the two hobgoblins together. A single unit of 40 is actually quite strong and very hard to shift. They keep their ld to 8 much longer, like if you deploy them in ranks of 7 you get 16 âbufferâ models you can lose before starting to lose rank bonuses and they start with a cr of 6 before any dice is rolled.
Im a fan of 40 hobbos in a unit too. Really useful at taking charges
Great weapons od even fireglaives are great.
Blunderbuss - I usually fly into 12â range. You get at prasy one volley+stand&shoot.
Or you can fly 6â backwards.
BĹocka od hobgoblins works great with sword&board. With Khan lol
I take Hobgoblins as fillers. Depenging on how many Points I have left.
BĹocks of 20 are cheap as diet and works well too.
Agreed. Just want to have the best rational for my opponent and the TO. I believe Doomseekers can be taken in special/rare and count as characters so I might bring this up as an example.
Iâm trying to like fireglaives but as the bs is just 3, and they are likely going to hit on a 5 or even 6, with at best 7 or 8 shots (i.e. one rank), so the output is very low for the price you are paying, which is like 16 pts. The halberd part is obviously nice but at that point why not pay for just a greatsword, which has a much better profile while costing just 1 pt of Initiative (which is already very low so you donât lose much). Fireglaives cost too much, since they are not as good as each part (a slightly worse halberd and a different but probably slightly worse handgun).
In the ironsworn i use the halberd alongside a shield, so i can choose which one to use depending on the enemy, if Iâm charging etc. for just 1 pt itâs better than putting a demonsmith with demonology trying to cast demonic vessel, which is both like 5-6 times more expensive and itâs only cast about half the times and it only works in your turn. With the new faqs you can switch weapons between rounds as you like it so a halberd does 70% of the spellâs work for a fracion of the price.
But at that point, why not go great weapon anyway?
Halberd offers almost nothing, for 1pt. You have ap1 on the hand weapons anyway, youâre initiative 2, so youâre almost certainly striking last, and the cost of the +1 strength, is -1 save, as you canât use the shields.
Had the weapon been free, then maybe, but as is, of youâre going shields to absorb a charge, and then swapping to hurt your opponent, youâre better of with great weapons. However many attacks you get at extra strength, vs hand weapons, has to be weighed against how many extra casualties to suffer before they get to hit, due to losing shields. Those hits have to count then, no?
+1 str doesnât really feel like it will, when +2 and +1 ap is available for just one point more.
Sorry, fell off the net for a bit. Would love to have the STL if you are willing to share.
Sorry, iâve been off the net for awhile. Iâve been running an Old World narrative campaign associated with conquering territory and limiting areas such as magic items and war machines. The idea is to focus on mainly blocks of infantry. We conduct battles about once a week.
For successful units in these battles the hobgoblins are usually the winners, either multiple smaller units throwing out 30-50 arrows or a large block. The black orcs always get targeted or avoided. For war machines, the Iron Daemon and Death Shrieker rockets perform well. The bull centaurs supported by a Castellan worked well as an enveloping force. Kâdaai are always a quick target and die. I really like the models and want to field them, but they canât seem to survive. All in all, the bigger blocks of infantry survive very well except for the guy that keeps bringing the helblaster or multiple cannons. Also pegasus knights continue to be a problem.
I will be trying my first competitive tournament at the end of the month. So far not many have signed up and I am under no pretext of winning. We are hoping to get the Old World interest up across the area.
Great to be back on the forum.