Resin can be pretty hard to spot and the right stl its looks just like the official
Aside from picking up and flicking the model with your fingers I donāt see how it could be done. Of course if someone did that to my models it would be grounds for a swift kick in theā¦
I saw someone do it to another gentās brass painted model locomotive asking āis this brass?ā Didnāt end well.
This is why I really dislike stories like that. Especially that most legacy armies will not get models.
This is a cool army. You can not use it.
Some of the files i got are just like the og so if you use a good resin printer, you may get away with it. Not that i would do it nor encourage others too
lol.
But yeah its crappy when they kill off a line like this. Rumour has it they have a new line and rules coming in the next aos. But thatās a rumour Iām doubtful of.
Instead of hobgoblins what about goblins or orcs?
Had my second gamÄ today. Against High Elves. 1500.
Changes to my list worked well. No Kādaii and 5 wolfriders instead was great!
Noe question.
I have 10 glaves that cost 150 points. I consider replacing them with 29 cutthroats + Khan with a bow and 2HW. Line of 7. LD10.
What do you think about it ?
Alsoā¦ I have a bale Taurus mage with elementalism. It is somethimes counter intuitive to use him as hammer and caster at the same time but I feel it is doable. Not sure is replacing Bale with Lammasu + 10 Sneaky Gits is a good move.
Nice pictures.
Try the changes and let us know if they work.
I wanted to run my LV 4 on a Lamm.
And at least 20-30 CT w/ bow.
Were you able to do anything with the glaives?
Thanks
Yes. They shot an eagle down and chopped few scouting Elves fighting my bolt throwers.
I will try. This means I have to paint 25ish morÄ models and a cool filler. Wellā¦
Using Lammasu means I gry extra 80 points. I can get Sneaky Gits and maby a Hellbound on Iron Daemon.
Because we cant take goblins, just hobgoblins (which are way better anyway) and black orcs
Awesome, thank you.
Good game
How did you do with Elementalism? It is my understanding that Elementalism is best taken, if at all, on a prophet thatās not meant to go into combat. The Bale Taurus very much does want to fight, though, so how did that turn out? Would you go for a lamassu or flying carpet instead, or would you like daemonology to synergize with the Bale Taurus?
That is something to work on.
I was not able to cast teleport or Plague of rust every turn. But I did enough to mÄ kÄ an Impact.
Bale did a solid damage taking few elven unit out on his own. Lammasu would have to stay behind to be able to see targets.
Lammasu would allow extra unit of Sneaky Gits and some great Breath weapon.
Daemonology have few spells that works only in our turn and extra S or attacks or T/I are good IF we use units like Bull centaursā¦
This is what I use at the moment:
++ Characters [583 pts] ++
Sorcerer-Prophet [445 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, Bale Taurus, Talisman of Protection, Armour of Meteoric Iron, Elementalism)
Special Rules: Blackshard Armour, Ensorcelled Weapons, Infernal Engineer, Lore of Hashut, Resolute, Sorcererās Curse, Stubborn
Hobgoblin Khan [87 pts]
(Hand weapon, Throwing weapons, Cavalry spear (if appropriately mounted), Giant Wolf, Ruby Ring of Ruin)
Special Rules: Backstab, Evasive, Levies, Warband
Hobgoblin Khan [51 pts]
(Hand weapon, Throwing weapons, Great weapon, Shortbow (instead throwing weapons), On foot)
Special Rules: Backstab, Evasive, Levies, Warband
++ Core Units [471 pts] ++
20 Infernal Guard [372 pts]
(Hailshot blunderbluss, Heavy armour, Shield, Drilled (0-1 per 1000 points), Deathmask (champion), Standard bearer)
Special Rules: Close Order, Detachment, Regimental Unit, Resolute, Shieldwall, Stubborn
29 Hobgoblin Cutthroats [99 pts]
(Hand weapons, Shortbow, Boss (champion), Standard bearer)
Special Rules: Backstab, Close Order, Horde, Levies, Warband
++ Special Units [365 pts] ++
Iron Daemon [275 pts]
(Steam Cannonade, Hand weapons)
Special Rules: Carriage Hauler, Close Order, Fear, Grinding Wheels, Immune To Psychology, Impact Hits (D6+1), Large Target, Lumbering Destruction, Stomp Attacks (D3+1), Unbreakable
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
Special Rules: Levies, Skirmishers
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
Special Rules: Levies, Skirmishers
++ Rare Units [80 pts] ++
5 Hobgoblin Wolf Riders [80 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Feigned Flight (0-1 per 1000 points), Reserve Move (0-1 per 1000 points))
Special Rules: Backstab, Evasive, Fast Cavalry, Fire & Flee, Levies, Open Order, Skirmishers, Swiftstride
Created with āOld World Builderā
This is the Lammasu version:
++ Characters [533 pts] ++
Sorcerer-Prophet [395 pts]
(Darkforged weapon, Heavy armour, Level 4 Wizard, General, Lammasu [Sorcerous Exhalation], Talisman of Protection, Armour of Meteoric Iron, Elementalism)
Hobgoblin Khan [87 pts]
(Hand weapon, Throwing weapons, Cavalry spear (if appropriately mounted), Giant Wolf, Ruby Ring of Ruin)
Hobgoblin Khan [51 pts]
(Hand weapon, Throwing weapons, Great weapon, Shortbow (instead throwing weapons), On foot)
++ Core Units [461 pts] ++
19 Infernal Guard [354 pts]
(Hailshot blunderbluss, Heavy armour, Shield, Drilled (0-1 per 1000 points), Deathmask (champion), Standard bearer)
30 Hobgoblin Cutthroats [107 pts]
(Hand weapons, Shortbow, Boss (champion), Standard bearer, Musician)
++ Special Units [425 pts] ++
10 Sneaky Gits [60 pts]
(Two hand weapons, throwing weapons)
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
Hobgoblin Bolt Thrower [45 pts]
(Bolt thrower, Hand weapons, Light armour)
Iron Daemon [275 pts]
(Steam Cannonade, Hand weapons)
++ Rare Units [80 pts] ++
5 Hobgoblin Wolf Riders [80 pts]
(Hand weapons, Cavalry spears, Light armour, Shields, Shortbow, Feigned Flight (0-1 per 1000 points), Reserve Move (0-1 per 1000 points))
Created with āOld World Builderā
Luckly those sculpts are very simple (as minis for wargaming should be) so there are like shin, cloth and bow to paint.
Thanks for the lists and feedback why not take slivered steel armour over metoric armour?
3+ armour seems pretty awesome.
Did the bolt throwers pay for themselves?
Here is what Iām looking at and working with what i got. Will probably swap the deamonology for Elementalism
Chaos Dwarfs - 2000 - [2000pts]
Main Force [2000pts]
Characters [584pts]
Daemonsmith Sorcerer [115pts]: Hand Weapon, Heavy Armour, Wizard Level 2, Dark Magic
Hobgoblin Khan [64pts]: Hand Weapon, Cavalry Spear, Shortbow, Light Armour, Shield, Giant Wolf
Sorcerer-Prophet [405pts]: Hand Weapon, Heavy Armour, General, Wizard Level 4, Darkforged Weapon, Daemonology, Mantle of Stone, Talisman Of Protection, Lammasu (Hand Weapon (Sorcerous Exhalation)
Core [516pts]
Infernal Guard [388pts]: Fireglaive, Shield
ā¢ 20x Infernal Guard [11pts]: Hand Weapon, Heavy Armour
ā¢ 1x Deathmask [26pts]: Hellshard
ā¢ 1x Standard Bearer [36pts]: Ashen Banner
ā¢ 1x Musician [6pts]
ā¢ Detachment: Infernal Guard[2]
Infernal Guard [128pts]: Hailshot Blunderbusses
ā¢ 8x Infernal Guard [11pts]: Hand Weapon, Heavy Armour
ā¢ Regimental Unit: Infernal Guard[1]
Special [820pts]
2x Iron Daemon [275pts]: Steam Cannonade, 3x Chaos Dwarf Crew (Hand Weapon)
2x Magma Cannon [135pts]: Steam Carriage
ā¢ 1x Chaos Dwarf Crew: Fire Thrower, Hand Weapon, Heavy Armour
Rare [80pts]
Hobgoblin Wolf Riders [80pts]: Giant Wolf (Hand Weapon), Cavalry Spear, Shortbow, Feigned Flight, Reserve Move
ā¢ 5x Hobgoblin Wolf Rider [12pts]: Hand Weapon, Light Armour, Shield
Or
Chaos Dwarfs - 2000 hob - [1999pts]
Main Force [1999pts]
Characters [639pts]
Daemonsmith Sorcerer [115pts]: Hand Weapon, Heavy Armour, Wizard Level 2, Dark Magic
Hobgoblin Khan [79pts]: Hand Weapon, Cavalry Spear, Shortbow, Light Armour, Shield, Giant Wolf, Obsidian Vambraces
Sorcerer-Prophet [445pts]: Hand Weapon, Heavy Armour, General, Wizard Level 4, Darkforged Weapon, Daemonology, Lore Familiar, Armour of Silvered Steel, Talisman Of Protection, Lammasu (Hand Weapon (Sorcerous Exhalation)
Core [501pts]
Hobgoblin Cutthroats [107pts]:
ā¢ 30x Cutthroat [3pts]: Hand Weapon, Shortbow
ā¢ 1x Boss [7pts]
ā¢ 1x Standard Bearer [5pts]
ā¢ 1x Musician [5pts]
Infernal Guard [394pts]: Fireglaive, Shield
ā¢ 20x Infernal Guard [11pts]: Hand Weapon, Heavy Armour
ā¢ 1x Deathmask [32pts]: Naptha Bombs, Hellshard
ā¢ 1x Standard Bearer [36pts]: Ashen Banner
ā¢ 1x Musician [6pts]
Special [755pts]
2x Iron Daemon [310pts]: Hellbound, Steam Cannonade, 3x Chaos Dwarf Crew (Hand Weapon)
Magma Cannon [135pts]: Steam Carriage
ā¢ 1x Chaos Dwarf Crew: Fire Thrower, Hand Weapon, Heavy Armour
Rare [104pts]
Hobgoblin Wolf Riders [104pts]: Giant Wolf (Hand Weapon), Cavalry Spear, Shortbow, Feigned Flight, Reserve Move
ā¢ 6x Hobgoblin Wolf Rider [12pts]: Hand Weapon, Light Armour, Shield
ā¢ 1x Boss [8pts]
Wellā¦ I still make dumb mistakes so I have lost my Bolt Thorwers turn 1 vs wood elves and lost them vs ambushing high elves BUT the second time I have used them they did keep eagles hidden for most of the game and when they ame out bolt thowers shot one down.
Elves also deployed their infantry blocks and cav regiment away from them so they did a good job. Hitting on 5+ at long range means You have 2/3 chance to hit and when we talk large targets at close range this is a very solid weapon hitting on 3+. Also if Your enemy spend a whole game hunting them with ambushers then You already won.
Silvered Steel Armour - looks great! Still Meteoric is better vs cannons etc. and so far 5+/5+ and hight T was enough for my Bale Taurus to be ignored. People prefer to shoot Iron Daemon after they Plague if of Rust.
I like Magic Resistance on Khan! I also like the exploding item on him. Especially when You have no Ruby Ring and You can use wolves to flank charge something. I like that we can put a Khan on wolf into a unit of cutthroats So You have a choice where to put yours.
What spells from Dark Magic are You after?
Why You chose 20 dwarfs with glaives and detachment with blunderbusses?
Thanks for your insight