Hey y’all! Yesterday I attended a small TOld World beginner’s tournament (who isn’t a beginner at this point, though? )
This was where it all went down:
The armies were capped at 1200pts, with a little bit of a limit on bringing overly expensive characters. No duplicate armies represented, so that was cool, we had wood elves (my brother, incidentally) and ogres:
Lizardmens and uh… Garden gnomes (O&G’s):
Myself, Chaos Dwarfs of course, and a High Elf player, whom I got as my first opponent.
All the lists can be seen here: https://1drv.ms/b/s!Al1kpcrS-9cGgbkf_vH6n7DJzcgQPA
First Game
My list could basically only function as a castling list, since I poured so many points into war machines. The high elves were geared towards shooting, so it was an uphill battle for my boys. I did manage to fake him out with deployment, so his flying general was fairly far away. Also I managed to get first turn, so the odds were sort of in my favour (were)
He moves tentatively forward, I whiff my war machine shots. We weren’t sure whether Quake! would affect flying, although I was fairly certain it wouldn’t. My opponent still took ½ an inch off his flying movement. In general he was very focused on being a fair opponent, being very dilligent with measuring and communicating. Nice.
His gryphon edges forwards menacingly. My blorcs prepare to try and fend it off.
A slip in picture taking, and this is indeed the last picture.
He challenges my black orc big boss, but they wet noodle at each other (0 wounds given) and the gryphon gives ground.
My black orcs stood to receive a flank charge from a fresh block of phoenix guard, so they held back and reformed so as to put some distance to the elves.
The gryphon charges the dreadquake and just barely makes the charge. Here we fucked up and forgot about terror (which I would have failed, I rolled for it). In any case, the gryphon eats the mortar and overruns, but not far enough to reach the rocket. Infernal Guard turn around to face the gryphon.
The gryphon charges the deathshrieker and I fail terror again (roll 5+6 as with the dreadquake before)! Good thing for me, though, as the IG get to charge next round. They make it, tear the gryphon lord a new B-hole, and forces him off the table, after which they overrun off the table, leaving the High Elves with nothing to do for their round. Turn 6 we call it, as I’ve got nothing and he won’t be able to shoot anything significant. Oh, my blorcs were forced to run off the table for some reason, too. Think they were forced to panic or simply shot to pieces, I forget.
Major Victory for the High Elves.
My war machines were worryingly inefficient. I hit nothing significant, they took off a few phoenix guards, that was it. Otherwise it was wild scatter or the gryphon lord succeding one of his many saves (3+ 5+ 5+)