Warhammer Quest and Dreams of Hashut

Following on from my old (Archived) Warhammer Quest and Dreams of Hashut thread it’s probably time for something really transformative for this new off-topic showcase thread.

Here’s a pic of one of our WHQ sessions from back in 2009:

There’s the requisite minis, my 3D WHQ sections, as well as the dice, Treasure cards, Warrior stat cards, and our homebrew character sheets. The red beads are Wounds. When you’re at full life the little containers we have are full. As you take damage you just take the corresponding number of beads out. It works amazingly well as you can see how badly the party is bleeding out in the middle of a battle by how many Wound counters are out on the table and strewn across character sheets.

What you don’t see in the photo are the Dungeon Deck cards, Event Deck cards, or the goodly-sized Roleplay book. All of this extra stuff takes up some serious real estate. I can’t stress enough how essential the Roleplay book is at higher levels - you’re constantly looking up special rules you’ve forgotten (How does the Chaos Dwarf Blunderbuss area of fire work again?) or rolling on tables for Magic armour or Chaos spell tables, etc. Plus, you’re flipping back and forth constantly in the Roleplay book confirming Monster stat lines, etc. Sure, some of this could be cleared up by printing out more Event cards for the higher Battle-Levels with a card/cards for each Monster type in the tables, but it’s cumbersome nonetheless due to the need to reference the Roleplay book so much.

TLDR: WHQ needs a ton of extra table space just for all of the metadata and there’s time wasted continuously just looking up rules/stat information every couple of minutes. This needs a fix!

So here’s the problems, as I see it:
1.) There’s too much stuff on the table (and my boards are oversized by 50% too), so eliminating non-essential components would be good.
2.) A significant amount of time is spent looking up rules, etc. every time new enemies appear… the Roleplay books are 27 years old and our scanned/printed copies are in even larger unwieldy binders and my pdf copy is on my iPad (which also links back to #1, above).
3.) If you don’t want to proxy Monster groups, WHQ requires an insane number of models, but those models also take up space and need to be immediately on-hand so gameplay doesn’t grind to a halt.
4.) There is a LOT of time required to clean-up after a game.

My solution is to eliminate the Roleplay book at all costs, as well as the deck of Event cards. Hear me out - there’s no clear implementation to the Event deck after Battle-Level 1. As you draw cards, if it’s an ‘event’ then you deal with it (dead body, trap, etc) but if it’s ‘Monsters’ and you haven’t printed up new cards for higher Battle-Levels, then you have to roll D66 and consult a large table in the Roleplay book to see what the Monsters are. As part of my simplification step I’m also going to fix the Event deck issues. Also, having the Roleplay book on my iPad was a start, but it could be better - what if the Event deck was there too? This is where I was with my thinking in 2019…

Here we are, Fall 2022. I had some time on my hands during the pandemic, so I started a project that remains on-going - in the centre you can see my 4ftx4ft (1.2 m x 1.2 x) display cabinet. Each of the 4 shelves will be part of a continuous diorama with a total of 12 sections to house all of the models for WHQ. Top level is above ground. The Dawi Zharr will occupy the left 1/3rd of the bottom shelf. When complete this will allow the WHQ models to be immediately accessible (they’re all in separate containers and drawers now).

Feels weird writing all of this up, as I’m having major Deja Vu, all because I’ve been thinking about this and working on it for so long… but I digress.

So the next bit is where the transformative aspect I mentioned comes in. Our games will now be controlled by a server that runs in a web browser on a phone/iPad/laptop, what ever. There’s a Game Master interface and a player interface. The GM has control to add individual Monster types, download any of the pdf books, but also click any of a library of ambient sounds/music for dungeons, towns, forest travel, etc… and during games the GM can flip over cards in the event deck, which will then populate the cards to the player’s screen (or an ancillary screen off to the side of the gaming area). Left is the GM screen, right is the player screen.

Hovering or tapping any of the special rule keywords on the Monster cards brings up a floating box of text with that particular rules entry. You can see that better here for the Magical Items:

The cards are just a basic template that a database entry gets parsed into for display. Everything is in the database, right down to the graphic to show for that entry (Column U):

So the GM flips over an Event card and everyone can see if it’s a trap or Monsters or what ever. Great. If it’s Monsters, then depending on what type of Monster it is it will be in one area of the display cabinet diorama. Take a look at Column F in the above image - that’s the code reference to the area of the cabinet where those models will be stored. Chaos Dwarfs/Bull Centaurs/Hobgoblins, etc are all in area 8 (left side of the bottom shelf). Getting the location of the Monsters in the cabinet lets me send a signal via the GPIO pins to a specific relay which will turn on the lights in that area of the cabinet (mock-up shown): Wiring for the lights within the cabinet will be one of the last steps.

Having the lights come on in the area of the cabinet with the Monsters you need speeds up the ‘finding’ process. Once Monsters are beaten you just click the “X” in the bottom right of the card on the screen and the server will check to see if there are any remaining Monster cards in-play from that zone, if there are none then the server turns off the relay (and thus the LED lighting) for that zone.

The Raspberry Pi server could be run headless, as I only SSH in when making changes and coding, but I don’t need to run the system headless… Using the HDMI output I have a 7" screen setup with a slow motion video of swirling mist set on a continuous loop as soon as the server starts up. This display will go in the middle at the back of one of the shelves for the Undead Monsters, and it will be decorated all around to look like a doorway/portal.

I also have materials for 10 infinity doors/corridors that will go in various areas of the cabinet to give the illusion that passageways disappear into the distance (sorry for the crappy lighting and green test LED… but you get the idea):

I also have materials for an infinity well that will be glowing green and will be in the Skaven area, as well as materials for a ~7"x5" infinity portal that will go into the Deamons area, and for that I have several miniature psychedelic LED units that rotate through a rainbow of colours and these will be setup with metallic reflective material:

So that’s kind of where it’s at. Once this is done all of the WHQ models, including Warriors, will go into the 4’x4’ cabinet, the server and all the wiring, etc will go into the cupboard under the cabinet, out of sight. We’ll have ambient sounds for gaming coming from hidden speakers within the diorama, and the only materials left will be our character sheets, dice, Wound counters, and Treasure cards!

I’m also 3D printing components as needed. This piece is going to get trimmed down around the edges (I don’t know how to do this in software yet so I avoid printing unwanted areas) and several of them will go into the walls of the Dwarf Underway sections on the 3rd level:


(From a most-badass Dwarf here: Dwarf warrior 1 by jeebs08 - Thingiverse )

I’m ~350 hours in so far (had to learn/teach myself Python and all of the GPIO control stuff as I went). Now I’m at the stage that I can work on the diorama in manageable segments, as each shelf splits into 3rds and can be worked on and wired separately. Here’s the middle section of the second shelf, where the Warrior/Hero models will go:

Not everything will get an infinity door. For some doorways, like these at the back, I can just print out large colour photo-quality copies of dungeon scenes viewed from a distance and stick them to the back, like I did here in this WIP pic for a 6"x6" shadowbox diorama:

Once this is done there’s no reason it couldn’t be implemented for other games, like Blackstone Fortress, or other contemporary games like Warhammer Quest Cursed City, etc.

Here’s some on-topic CD stuff for this off-topic thread!

~N

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So happy you are back, this will be a journey to follow! :smiley:

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Great to see you back here! So much inspiration on this thread

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Awesome project! :heart_eyes:

Dude this is wild! Can’t wait to see it finished!

Getting there. VERY slowly. I can’t finalize too much, like permanently attaching fixtures and trim made of plastic down to the foam until I have primed and ideally painted all of the plastic pieces first. Then I need to basecoat all of the foam and paint it and attaching everything together is going to be the last step. Unfortunately figuring out all of the wiring and cutting channels to run all of the wiring through is really hampering some of this as I’m going to have to mask off huge sections of foam and prime some of the things like a light fixtures in place where they are.

Right now I’m just going section by section trying to get each portion to the 75% completion stage before I figure out where all of the lighting and wiring needs to be routed through. Once all of the 17 unique lighting areas have been completed I will do a sort of dry fit with everything in place and check that all of the wiring connections and lighting all works simultaneously with the server And the software that I’ve written. After that it will all get disassembled again and I will go back to working on it section by section finishing off all of the extra details with skulls and dungeon clutter and paint as I go to get everything to 100% completion.

Still easily looking into some time in 2023 before this is likely to be finished but I have all of the materials, including dungeon clutter and wiring and LEDs etc. it’s all just time at this point.

Also working on the sign that is going to go over the central Archway in that first picture, above:

This is a real slog!!!
~N

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Lots of major time suckage at this stage of the build. The combination of foam, lots of separate sub assemblies and sub builds in metal and plastic, as well as mirrors and 2-way mirrors means that I can’t just put everything in place and prime it all in one shot. There’s lots of that will have to get either primed or painted separately and then assembled with final painting touchups later.

Here’s a few of the more Dwarf-centric updates from two sections of the Underway:

The Mountain King’s Tomb

So that tall tower in the background has LED strips installed inside so there will be a source of light back there. This board section and the other underway section also have left and right speakers hidden inside the towers for ambient dungeon sounds during games nights.

The tomb also has weapon and armour alcoves that will also have LED flame light sources. I only seem to have taken pics of one of them:

Here’s the sub-components for that second one though:

On to the left side of the Underway… The Forge (which has been taken over by Chaos forces since it was abandoned)

You can see my place holders blocking out space to accommodate the eventual models that have to go here:

Some of the light sources include these Underway torches with LEDs.

The forge master used these automat style rotating trays for gear, and there’s still a couple around (Chaos Dwarf just for checking scale):

Since the forces of Chaos took over they’ve been forging their own weapons (still needs work to hide the ‘good guy’ symbols):

And this one… I had a left over axe blade of an original HeroQuest Chaos Warrior so I incorporated it as the foreground axe leaning up against the weapon rack.

And finally, since I’ve just completely lost my mind I decided the cabinet needs more, so I’m adding in groups of non-standard adventuring parties: all gobbos (with analogs of the Barbarian, Dwarf, Elf, and Wizard), evil human versions of the archetypal heroes, an all-Dwarf party, an all-Elf party, all-Wizard party, an all-dead party (as in they sprung a trap and all died). Anyway, the goblin party has been using the dis-used Underway mine cart system to get around and they found their own handcart:

Once the Underway is done I’ll just have 3 sections left… all good ones that I’m looking forward to:

  1. Daemons & Portal into the Warp
  2. Skaven Lair & Warpstone Mine
  3. Chaos Dwarf Fortress

I think I’m going to save the Chaos Dwarfs for LAST as it’s the one I have the most ideas for and am most looking forward to!
~N

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Man, what a project! Very awesome

That chocolate dwarf looks tasty! I want one of those in my xmas package this year!

For real though, what an awsome project! So much work!

This is awesome. I can’t wait to see it done and marvel in it

Love your projects! So glad to have you back on CDO… :slight_smile:

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Making underway support columns

Lighting zones for the Wizard’s tower (red LEDs are for the flames, as the tower was just destroyed by a dragon)

An earlier stage of the build - the undead section that separates the other halves of the Underway is isolated due to cave-ins, but the undead occasionally crawl through the rubble

The other half of the Underway section for shelf #3

~N

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More bits for Karak Morgrim:

~N

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Immense! You are outdoing even yourself with this build, @Nicodemus ! The scale and attention to detail is beautiful. Hats off to the forgemaster. :hatoff:

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This massive undertaking is absolutely mind-blowing! The level of detail in the terrain design is incredible. Your armor and weapons stands… The pillar and wall designs. … this would be amazing to play the game on. I’ll be very much watching this one!

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Always massively impressed by this thread and I can say absolutely nothing has changed.

By the time this is finished I feel this will be a holy grail of hobbying for Hashut. The combo and Chaos Dwarfs and Warhammer Quest to this high a level and is such quantity will be cause for pilgrimage…you’ll get random Chaos Dwarf Onliners knocking at the door to play a game :hatoff:

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Amazing project. Where did you got that huge dwarf?!?!

He’s available as a 3D print file from MyMiniFactory: Uddir Thunderaxe.

I liked the slightly static pose and proportions for representing a statue, plus the shape of the space between his legs is close to the shape I’ve been making the Dwarf doorways lately. I scaled it up a ridiculous amount before printing on my AnyCubic Photon S, but had to chop off the back to make it flat to fit against the wall and I chopped it into another 4 segments for printing because my print volume is small. I hollowed the whole thing out with another program first and added drainage holes for the uncured resin. After printing and sanding the flat parts down I epoxied the whole thing together and blended with Green Stuff. Oh, and I removed his axe because he’s going to be holding a giant lantern that’s lit by LEDs.

~N

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I really shouldn’t look at things like this. Being so Inspired by this is a bad condition for me as I don’t get what I’m working on now finished

Working on my own bases for Warhammer Quest cursed city… I don’t mind working with green stuff, but the need for gluing it down with cyanoacrylate to a base pretty much puts me off every time unless I plan to sit with the respirator mask for the rest of the day while crafting. Instead I’ve started making bases out of different thicknesses and sizes of plasticard.

I even had a couple models already glued down to bases that I had to cut away with a hobby saw (the rats in the above pic). I also experimented with using the thinnest plasticard sheets I had to make rounded base toppers and working off those instead of my round bases (the two of the left in the above image). I think with some careful prep work I may be able to cut a groove into these kind next time and slip them between the base and the feet of future Cursed City models (I think I only have 5-6 more that are already glued to bases).

Midway through. Before priming I also nicked and cut away at the corners of the plasticard pieces so they weren’t all showing pristine corners. After this ‘weathering’ of the stones and after priming I painted an “L” shaped grey highlight along the same corner of every piece of cobble stone. I then used good old Nuln Oil to shade them, with a splotch here and there of Aethermatic Blue shading. Once dry I drybrushed grey only in the direction of the edges that were manually highlighted with the “L” shading.

In the end, they look pretty passable. I’m not going for picture perfect exact, but something that I can do in a short amount of time and consistently to all of the Cursed City bases. I’m also getting better with writing down my recipes for how things are painted so I can reproduce the same colour and effect months or years apart :wink:

Thanks for these little guys I got past -100 for BATG 2023 :wink:
~N

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