Had a second outing vs. my brother’s wood elves. This time he brought a more specialized list, with a central line of 20 wild rangers supported by a lvl 4 and a BSB, an eagle, and 10 glade riders. Oh and a mandatory unit of 5 archers that did absolutely zilch for the entire game.
I brought a lvl 4 sorc, a Seneschal BSB, and a blorc bigboss ons foots. As for infantry I brought 15 IG with axe and board, 9 blorcs, 2*10 hobo archers. I tried bringing a deathshrieker and a dreadquake, but this will probably be the last time.
Deployment (to my great shame, the blorcs were not finished or based ):
I’ll again base this off of my brother’s excellent battle report. It’s from his POV, so I’ll likely add some notes below each pic.
In retrospect I should have placed the artillery further back, but my reasoning was to avoid them running off the table if forced to FBIGO. My blorcs should have been further on the flank, for reasons which will be apparent soon.
K, so at this point I realize his ploy: a like 20 strike first great weapon guys with +1 attack (fury of Khaine) + ethereal and reserve move, which greatly increases the speed at which they can reach me (walk between worlds). Yikes. Aaand this time my rocket battery is taken out turn 1 by a volley of poisoned arrows from the glade riders. Joyous
Sole casualties caused by my 305 points worth of artillery, 3 rank and file guys. The quake special rule lowers their movement, but it hardly makes a difference. He conveniently fails to mention that my hobgoblins put two wounds on his greagle before heading for the hills - GJ guys!
Despite my quake, he rolls the required 6 to make the charge into my blorcs (he had rampager’s standard as well, but still). Gliders come in and do their thing to my mortar
Due to the odd alignment of units, my bigboss fortuitously gets to wail at the lvl 4 elf witch, but only manages 1 wound. Hellshard whiffs on the BSB, but it’s not a given @Jasko - I got to put the hits on the challenge opponent this time
Not much to add here, except this was the best and most prolonged moment of the game imo. My brother says that the back and forth had no practical value, but I thought it gave the game tremendous narrative quality.
Last moments. My characters did well to both stay alive and take some heads here and there, courtesy of their ensorcelled weapons.
My brother’s final thoughts, apologies for the harsh language
My takeaway from this battle was essentially also that linehammer is king - there is little to no drawback to using the line formation, and it is majorly detrimental to adopt a rank and file formation.
My war machines will stay home next time. Not only did they do little themselves, but the castling playstyle is just not reactionary enough to be viable against a cunning opponent. It’s somewhat boring too, so there’s that.
Walk between worlds is cheese as all hell, it’s one of the only spells of its type that can cast in combat, and it is an absolute headache to deal with, under most circumstances.
Black Orcs are good (I think), I’ll just need a situation where they don’t get oneshotted by huffed up ethereal great weapon elves Back to the drawing board
Oh! So I’ve been a proponent of Darkforged Weapons only for “melee centered characters” - this battle made me realize that the sorcerer prophet is as good if not a better fighter than the Seneschal, with his ws5 s4 A3. He’s no slouch by any means - bonked quite a few rangers with his bull scepter
Hope y’all are having a good day, I certainly had fun yesterday evening, despite the loss